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Finaly Something new

Fri Nov 16, 2007, 11:56 PM
I have finally done some more flash work! Too bad its just an experiment/demo made while teaching my friend flash....
Don't expect too much activity, every now and then, once every few months when I actually make something, I will come back, but other than that I guess I will likely be pretty quiet, other than watching certain people :)

In other things: I finally went and had another microlight lesson, it had been so long I am surprised Dave even remembered my name, haha.
Tricking is going slow due to exams, but I as soon as those are over I shall be back-flipping all over the place!

Thats all from me...enjoy your day! :D

  • Mood: Content
  • Eating: cereal
  • Drinking: water, juice, liquids in general...

Tricking is awesome.

Tue May 8, 2007, 9:06 PM
The holidays are almost over! But wait...they are still unfinished, yay!

aside from that, tricking is awesome, as is water, planets latin, cats, and random chanting music. Actually, grass is pretty cool too when you actually take the time to step all over it.

  • Mood: Content

Game Progress

Tue Mar 20, 2007, 1:16 AM
The game is still in the works, and its still progressing (slowly).

A quick description at the moment of writing:
The game is a 2D top down (birds eye view) shooting game, character rotation being controlled by the mouse, and movement with the W, A and D keys. An good amount of emphasis is placed on taking cover behind objects.
I am also trying to make it run as fast as possible in a browser window by using lots of bitmaps instead of the usual stuff. So far the file size has not been affected by the bitmaps and is still small.

The progress so far: you can move around, shoot, take cover etc. Movement is done really.
A single weapon at the moment, but it can shoot, from outside cover, and while in cover by poking around the corner.
The hard part so far was the AI avoiding the cover obsticles. Pathfinding was the obvious choice, but pathfinding is slow in flash, so I had to make a cheap substitute instead. It still finds a path, although its not always the fastest path, but it doesn't lag anything like the proper pathfinding so thats all good.
The AI man can at the moment take cover if you shoot at him, or if no cover is available, he will shoot you from where he is. There is some bugs with that, plus I have heaps more to add anyway, so AI is probably 30% done.

Thats all for now I reckon. If your desperate to see what is looking like so far, I have a single image you can see here in my scraps:
[link]

  • Mood: Joy
  • Listening to: All sorts
  • Reading: Forums
  • Eating: David's food (don't ask)
  • Drinking: Water and...more water

New game once again

Fri Mar 2, 2007, 12:26 AM
Once again another game is in the works...although hardly started, and due to school and laziness it probably wont be finished for a rather long time.
I wont even put any images around yet because the entire game could change...but at this stage its a birds eye view shooting game that is hopefully going to run fast in a browser window. If it doesn't, I will be forced to publish it as a flash exe instead, because flash running slow in a browser is not fun.

  • Mood: Joy
  • Listening to: All sorts
  • Reading: Shogun and the others in that series
  • Eating: David's food (don't ask)
  • Drinking: Water and...more water

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